Welcome to Spelkollektivet

A co-living space for game developers from all over the world.

Everything's included

Everything is included in the rent - breakfast, lunch, dinner, bedroom, office space, internet, electricity, furniture, and consumables such as shower gel and laundry detergent.

Shared experience

You'll be sharing the experience with other awesome game developers from all over the world. And, even though you might work alone, we're still a big team that always has each other's backs.

The world's largest

With 2 400 square metres and more than 40 game developers from all over the world living in the house, Spelkollektivet is the world's largest co-living & co-working space for game developers.

Short & simple application process

Apply
Interview
Move in

Testimonial

What surprised you about Spelkollektivet?

I was surprised by how quickly Spelkollektivet felt like a home away from home!

How did your stay at Spelkollektivet help you?

Being able to meet and live with other passionate game creators gave me some great insight into the game making process I would not have had otherwise.

What did you enjoy about Spelkollektivet?

The location was great! Being able to go into the beautiful surrounding woods and countryside at any time is something I miss much more than I thought I would!

- Fynn Levy

Latest news from games made here

Update #27 June

Hotel Magnate
Woah, another month has flashed on by, and what a month it has been for us! We have fixed many of the issues that came up, fleshed out the gameplay loop, and made plenty of improvements to our game art/art style.

New Team Members
We are very excited to formally introduce two of our latest team members, Jay & Mareike! Both bring a wealth of knowledge, expertise, & drive that will help take this project to new heights.


Mareike is a 2D/3D Artist from Germany that has worked at a few startups and indie studios after her studies, before becoming the new Art Director and UI / UX Artist at Bastion Interactive.

Jay is a German game developer who worked as a freelancer and generalist for various indie games in the last few years, until he joined the Hotel Magnate Team to focus on character art and visual effects.

Characters
Jay has been very busy with a total overhaul of our characters. We weren’t quite happy with our previous models and felt they didn’t really fit into our desired art style and lacked the ability to create enough variation. Jay has been able to rework our models with the new ability to easily change the gender, age, weight, & muscularity of all our models on a scale/slider using blendshapes.




This means we can easily change these values as we please, creating a huge variety of unique guests / staff. On top of this, we also have a large range of haircuts, clothing, and features like eyebrows to add some variation to these otherwise hairless, naked individuals. It’s also now possible to easily change the colours of any of these items, or even add overlay textures to create striped shirts, tattoos, or logos on shirts. The icing on the cake is that it is all on the same animation rig! This allows us to easily modify the models and re-use a lot of animations without having to do any retargeting. Score!



New Art Style
Mareike has been cracking away at developing a new and more consistent art style for us to adhere to. This will flow onto influencing everything from our UI, characters, furniture, & buildings. We unfortunately won’t be showing anything off until it’s further along in development.


Main Gameplay Loop
One of the larger advancements since our last update is the work done on improving our AI. Considering that the previous update saw the introduction of our new guest AI, there’s been a load of fixes to bugs that were picked up by the community and reported to us. As an extension of this, we have put in a lot of work in implementing what we call the main gameplay loop. This is essentially the process of a guest checking in, evaluating the quality of their stay, submitting a review, ensuring the review affects your hotel’s overall rating, and then what kinds of guests will show up next.



There are many subsystems within this overall loop, like room/food pricing, the guest hotel experience, and the effectiveness of marketing. It all affects the loop in some way. To elaborate, the guest experience system records how much a guest enjoyed their stay. It records all of the positive and negative experiences based on a guest’s sensitivity to different things, then generates an end result of their overall experience.

Having a great meal: that’s a plus! Being set on fire: unpleasant! This is combined with an evaluation that the guest performs on their room, which compares the price they paid to the actual quality they received. The combination of these different criteria channels into a guest’s overall rating of the hotel.

These systems are the culmination of a ton of work on various aspects. The core gameplay loop is a massive step towards making a great game. Once we have it nailed, we can refine it into a proper diamond. Stay tuned for more news and keep posting over on our Discord!


Changes to the Latest Build (v0.4.3):
  • Save game when pressing enter after typing name
  • Only display staff hiring categories for staff that are capable of working in your hotel
  • Improved characters usage of doors
  • Improved character navigation/pathfinding
  • Guests now pay for some services
  • Removed some requirements for bedrooms to work
  • First iteration of Core Game Systems implemented
    • Hotel Rating
    • Overall Guest Reviews + Guest Reviews
    • Suppliers
    • Delivery staff/deliveries
  • You now choose what quality to market/advertise a room as with a slider in the room category menu
  • Add vehicles to the road
  • Rescaling of a portion of furniture objects (Still more work to be done)
  • Added Emojis to express a guests experience
Bug Fixes:
  • Fixed Doors not being selectable
  • Doors + Windows can now be sold again
  • Fixed the non-paintable sections next to doors
  • Fixed bug where deleting a wall segment with a door on it caused saving errors
  • More fixes around the problem where the entire floor breaks (still a few edge cases we are trying to find that cause this)
  • Fixed bug where merging rooms can cause saving errors
  • Some Tooltip fixes
  • Fixed the input issue where typing letters while naming a room/facility will affect the camera and hotkeys for other menus
  • Fixed some time issues where the gametime would keep continuing while the game should have been paused
  • Fixed a navigation issue where guests couldn’t walk outside the buildable area, meaning if the player built right up to the edge of the map some areas were not accessible
Known Issues:
  • Still some instances of the floor breaking from very obscure and hard to pinpoint actions when building walls
  • Could be some issues with pausing time in certain menus
  • Loading the guest overview UI for the first time doesn’t initialise properly

Update #27 June

Hotel Magnate
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/832360/announcements/detail/2516898401250188096]here[/url].

Summer Update & Sale Time!

Death and Taxes
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1166290/announcements/detail/2518024301134115257]here[/url].

Summer Update & Sale Time!

Death and Taxes
Hi Grims!

Oak here. Steam Summer Sale is happening and I'm pretty glad to be there the first time with Death and Taxes. After releasing in February, the blazing heat is a welcome change.

Well, sorta. It's so hot. We can only really work from the basement, where I am writing this post right now. Funky. Also you know what else is funky? Our new header image.

In any case, I hope y'all shop responsibly and get a lot of good games that you've been looking forward to! I will get a few that I've kept my eye on, too.

We're still working on localization with our community, which is going quite nicely! And hopefully we will have more to share soon about our upcoming content patch (still planned for Halloween!) as well.

Meanwhile, enjoy the summertime (if it is summer for you, otherwise, enjoy your respective season!) and stay grim!

Much love,
-Death and Taxes

PS: A big thank you to our lovely Alaka'i[www.instagram.com] from our Discord server for the artwork featured in the capsule! <3


Death and Taxes Soundtrack Released (free for game owners)!

Death and Taxes
Hi guys! Oak here.

We're happy to announce that as of.. well.. NOW, the Death and Taxes Official Soundtrack has been released!

You can find it here, or alternatively if you buy the game or already own it, you are already eligible for it with no extra charge! Just search for Death and Taxes Soundtrack in your Steam Library and you're good to go ^_^

It includes the MP3 versions that you hear in the game, and also uncompressed high-quality WAV files for your audiophilic pleasures :3

We're topping this off with a -30% sale for the base game, our deepest discount yet, and we're going to be on the Weeklong Deal starting from today until June 8th! Meanwhile, the soundtrack will have a -25% discount for the launch.

Thank you all for cheering us on and I hope you have good memories from the awesome soundtrack by our main sound boi: Adam Bow!

Stay Grim!
-Oak

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