Welcome to Spelkollektivet

A co-living space for game developers from all over the world.

Everything's included

Everything is included in the rent - breakfast, lunch, dinner, bedroom, office space, internet, electricity, furniture, and consumables such as shower gel and laundry detergent.

Shared experience

You'll be sharing the experience with other awesome game developers from all over the world. And, even though you might work alone, we're still a big team that always has each other's backs.

The world's largest

With 2 400 square metres and more than 40 game developers from all over the world living in the house, Spelkollektivet is the world's largest co-living & co-working space for game developers.

Short & simple application process

Apply
Interview
Move in

Testimonial

What surprised you about Spelkollektivet?

How much more productive I can be here. Even though the house is full of events and activities, it never gets in the way of work and since everybody is passionate about their projects, it can be really motivating.

How did your stay at Spelkollektivet help you?

Aside from saving me a lot of time on daily routines and cutting down some expenses, I found myself in a lovely community of people who can really keep my spirit high. Being an indie game developer can be sometimes very tough, but sharing the experience with other people is incredibly helpful.

What did you enjoy about Spelkollektivet?

There is always something to do, always someone to talk to. Time passes really fast and I enjoy every day here. When I need a moment of solitude, I'm surrounded with a beautiful forest not even a minute of walk away.

- Michal Roch

Latest news from games made here

*** BIG NEWS!! WE CHANGED THE TITLE! ***

School Wars!!
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1158220/announcements/detail/2720689457047944694]here[/url].

Development Update 15: So, two Grims walk into a bar...

Death and Taxes
Hi Grims! Oak here.

If you missed out on the Steam Summer Sale, don't fret! We're -33% off again, for this week ^_^ Otherwise,
I hope you're all enjoying summer, or the equivalent season in your respective area (it's summer for us here in Estonia!) :3

We're in half-work-half-vacation mode right now. We went to see a castle for next year's Castle Game Jam[www.facebook.com], scouted out the grounds and took some footage. There was a lot of memeing. Oh, and, as said we're also in Estonia! Again. For a while. We're trying to settle some business here and then we're going to return to Sweden into our cosy room at Spelkollektivet.

So what's new with Death and Taxes? We had a meeting to nail down some more of the tasks required for our upcoming content patch, slated for release this Halloween. And now we're focusing on that more and more, meaning that we're going to try and get that done as soon as possible! So we have plenty of time to iron out any issues and get to the level of quality we're happy with.

Here's a little peek at the new Bar area we're making :3





Will you have the ear of the Bartender? 

What other patrons could there be? 

AND WHO IS SENDING ALL THOSE HECKING RED PROFILES?




All while that's been going on, we've been accepted to the lineup of this year's Gamescom Indie Arena Booth[indiearenabooth.de]! Make sure to check out all of the awesome games in the lineup, lots of cool stuff to see. Leene is hard at work putting lots of love and effort into our (totally awesome) virtual booth. We might share some teasers later on from that, too!




And that's it for now! Stay tuned to find out more ^_^




Much love

-Death and Taxes

Development Update 15: So, two Grims walk into a bar...

Death and Taxes
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1166290/announcements/detail/2738703222316023133]here[/url].

Demo Available on Steam!

Lords & Villeins
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1287530/announcements/detail/4117930061346529035]here[/url].

Demo Available on Steam!

Lords & Villeins
Here it is! First blog update on Steam and a big one as well! The demo is finaly available for you to play and enjoy on Steam. Just head over to the store page and click the "Download Demo" button! (you can find it in the right section)



Please try it and let me know what you think! I highly value every feedback I get so please head over to the community forums and share your thoughts if you can.

To celebrate the release, I will also be streaming live 21th July at 7PM CEST so please join me here on Steam and let's celebrate together!

New Gameplay Walkthrough and My Thoughts on Indie Game Development

A big goal with this project for me was to start being active on Youtube and create some content both about the game and my journey as a game developer. I enjoy making videos and it was always a bit hard to set aside some time to start. Things finally fell in place and I can share my first videos with you!

Gameplay commentary introduces you to the game and the main mechanics

https://www.youtube.com/watch?v=25MzQKQRZaU

In this campfire talk, I share my thoughts on indie game development and validating your work

https://www.youtube.com/watch?v=jZN-lSdlonw

What's Next? Early Access Version, Devlogs, and Marketing!

Now that the demo is out, I need to focus on two things: the development of the next major update and making sure people find out about the game and get their hands on it. From the development point of view, I will be working on these features:

  • Pre-alpha: Domesticated animals will be added to the game
  • Pre-alpha: Most of missing peasant professions will be implemented
  • Early-access: Villagers have basic needs that affect their mood and productivity - hunger, sleep
  • Early-access: Basic quest system that demands players to pay increasing taxes to the king each year
  • Early-access: Ability to set priorities for each land (i.e what type of crops should be produced on a farm)

On the marketing side, I need to focus on involving streamers and Youtubers to try the game, approach partners for featuring, and hope for the best. You can look forward to more content on Youtube and some written blogs now and then (but I will mostly focus on video content). I am also actively trying to grow our community on Discord so if you're not there yet, please join!

Discord link: https://discord.gg/bTUJyTg

Thank you for sticking around and supporting me in my work. It means a lot to me! If you want to support even further, please wishlist the game on Steam, try the demo and let me know what you think! Feedback from players is very valuable at any point in the development process!

Wish you all a cheerful day and be well!

Latest videos from our YouTube channel

Latest images from our gallery

Stay in the loop!